Name: Philip Gray =

Notes

Race: Human Alignment: Scrupulous OCC: Eldritch Battle Magus HP: (31) 31 SDC: (87) 87 Experience Level: 5 IQ: 23 (+9% to all skills) ME: 13 MA: 13 PS: 31 (+15 Hand to hand combat damage) PP: 17 (+1 parry & dodge, +1 to strike) PE: 18 (+6% save vs coma/death, +2 save vs magic/poison) PB: 14 Spd: 29

Perception: 72% (3%/lvl) Money: 100,350 Group Funds: 130,000 cr

Saving T)hrows: {{ {1

Spell Magic +1
Ritual Magic +1
Psionics  
Toxins/Poisons +3
Harmful Drugs  
Insanity  
Possession +3
Horror Factor +3
Coma/Death +25%
Pain  

C)ombat Skill: {{{1

No. of Attacks 7
Initiative 3
Damage 11
Strike 2
Parry 4
Dodge 4
Roll 6
Pull Punch 2
Punch  
Power Punch  
Kick  
Leap Kick  
Knock Out  
Critical  
Death 6 %
Flip  
Leap 10 %

S)kills: { {{1

SKILL %/lvl %
======================================= ===== =====
Back Flip 5 89
Balance 5 90
Battle Awareness    
Climbing, Basic   49
Climb Rope 2 97
Communication: Literacy: American 5 102
Communication: Literacy: Daetheadi 5 117
Communication: Literacy: Eldritch 5 64
Communication: Radio: Basic 5 64
Communication: Speak: American 1 101
Communication: Speak: Apache 3 94
Communication: Speak: Spanish 3 94
Communication: Speak: Dragonese / Elven 3 94
Communication: Speak: Gobbely 3 94
Computer Operation 5 51
Cooking: Basic   44
Espionage: Detect Ambush 5 77
Espionage: Detect Concealment 5 74
Espionage: Escape Artist 5 44
Espionage: Intelligence 4 80
Horsemanship: General 4 83/63
Lore: Demon 5 82
Lore: Dimension 5 59
Lore: Eldritch 5 59
Lore: Vampire 5 84
Lore: Wards ??? 34
Mechanics: Basic Mechanics 5 54
Medical: First Aid 5 82
Military: Demolitions 3 99
Military: Field Armorer & Munitions Expert 5 64
Military: Recognize Weapon Quality 5 54
Military: Trap/Mine Detection 5 67
Optic Systems 5 44
Perception 3 75
Physical: Acrobatics    
Physical: Athletics (General)    
Physical: Bodybuilding    
Physical: Boxing    
Physical: Hand-to-Hand: Martial Arts    
Physical: Kickboxing    
Physical: Physical Labor    
Physical: Swimming 5 76
Physical: Wrestling    
Power Awareness   75
Power Perception   75
Prowl, Basic   36
Science: Math (Basic) 5 101
Sense of Balance 5 88
Navigation (Land) 4 83
Wilderness: Survival 5 58
Wilderness: Tracking/Trapping 5 76/86
Meditation    
Paired Weapons    
Quick Draw Initiative (Handguns/Swords)    
Walk Tightrope 3 80

Weapon P)roficiencies: {{{1

PROFICIENCY STRK THRW AIM BLST PAR RANGE DISARM
=========================== ==== ==== === ==== === ======= ======
Ancient: WP Archery 3       1   2
Ancient: WP Axe 2       2    
Ancient: WP Blunt 2 1     2    
Ancient: WP Spear 2 2     2 150  
Ancient: WP Sword 2       1    
Modern: WP Handguns 2       0 140  
Modern: WP Energy Pistol 0            
Modern: WP Energy Rifle 0            
Modern: WP Heavy MD Weapons 0            
Modern: WP Rifles 3         1300  
Modern: WP Submachine Guns 2         500-600  
Specialty: WP Sharpshooting 0            

W)eapons: {{{1

NAME DAMAGE AMMO/COST Proficiency STRK
=============== ====== ==================== =========== ====
Lightblade 1d4*10 MD 20 PPE / 5 min Sword 5
Vibroknife 1d4 MD      
Energy Pistol 2d4 MD 25 e-clips Energy Pistol 0
.45 Pistol 4d6 SD 70 normal, 27 silver Handguns 2
TW Water Pistol 2d6 HP to vampires 20 PPE / 40 shots Handguns 2
NG-101 Railgun 6d6 MD 30 rnds/burst Heavy MD Weapons 0
Rocket Gun 1d4 MD 24 ramjet rounds Heavy MD Weapons 0
L20 Pulse Rifle 2d6 MD* 49 e-clips (40/40 shots) Energy Rifle 0
Grenades 2d6 20    
Vibrosword 3d6 MD   Sword 2
Bone Knife        
Automatic Pistol 5d6 SDC/1d6x10 20 clips* Handguns 2
Laser Rifle 5d6 SDC/3d6x10 21 single/6 burst eclips Energy Rifle 0
Vibro Axe 2d6+2 MD*   Axe 2
Sawed-Off Shotgun 2d4 MD 120 rounds Rifles 3
BB6 Revolver 1d6 MD 100 rounds Handguns 2
Derringer 4d6 SD 100 normal / 97 silver Handguns 2
Laura's Sword 3d6   Sword 2
Dimensional Spear 1d4*10 MD   Spear 2
Blasting Rod        
Monofilament Sword     Sword 2
Bow & Quarrel     Archery 3

A)rmor: {{{1 TW Battle Armor, Environmental Prowl, Swim, Acrobatics: -5% Climbing: No penalty Main Body: (100) 100 Forcefield: (60) 60 Magic Shield: (100) 82 Head: (55) 55 Arms: L: (40) 40 R: (40) 40 Legs: L: (50) 50 R: (50) 50

Forcefield Emitter: 10 MD When activated, makes forcefield with 60 MDC (15 PPE) Mend function: 30 PPE = recover 15 MDC, otherwise regenerates 1d6 MDC every hour TW language translator in helmet (works both ways, ingoing and outgoing): 12 PPE for 20 min

Environmental Body Armor Prowl Penalty: -10% Climb Penalty: -5% *Main Body: (120) 120 Magic Shield: 95 Head: (70) 70 Arms: L: (60) 60 R: (60) 60 Legs: L: (80) 80 R: (80) 80

Extra features: Silvered spikes on shoulder, toes, and knuckles, silvered vibroblade, climb cord, flare dispenser. E)quipment: {{{1

NAME NOTES
================ ==============================================================
TW Lighter 1 PPE / 10 lights
TW Canteen 1 PPE = cold H2O; 2 PPE = hot H2O; 3 PPE = tea; 4 PPE = coffee
Peter's Backpack  
Runed Tube Alex says this contains a message scroll
Peter's Journal  
Peter's Tome Dragonese: Book of Shadows. Describes the Shadowland
TW Quill 1 PPE = refill ink; writes under all conditions
Wolfsbane Used to combat werewolves; also for shapeshifting purposes
3 weeks rations  
50 ft rope  
Flashlight  
Compass  
Healer's Kit Heals 2d6 + PE modifier. Uses: 5
TW Tent 25 PPE = Shelter vs. environment & silence
Hunting Knife  
Hacksaw  
Huntsman Armor 23,000cr
Grappling Hook 100 ft, 600 lb capacity, part of vampire hunter armor
Small Key Locker key, found in Johnsons' barn
Peter's Mirror Peter's since he was young. He used to talk to it.
Apache Fetish Worn around neck; marks us as friends of the Apaches.
Quicksilver 10 oz.
Black Ink 10 oz.
PPE Battery 40 PPE (40 max), rechargable
Magic Glasses 10 PPE = 10 min, Allows wearer to read any language
Weapon Scope +2 to strike, 80x mag, range finder, lighted reticle
Dimensional Pocket Good for 2 years; focus is a leather pouch I carry; contains Moonstone
NEMA RX-3030 Combat Hound Robot. 135 MD. Plasma Turret: 6d6 MD
Silver Nuggets 25 nuggets of pure silver. Good for crafting.
   

M)agic: {{{1 PPE: (137) 137-12 NOTE: 1 melee round = 15 sec.

SPELL LVL RANGE DURATION SAVE DMG PPE
================ === ============= ======== ==== ======= ====
Death Trance 1 Self 10 rnds/lvl n/a n/a 1
Lantern Light 1 10 ft. 30 min/lvl n/a n/a 1
Globe of Daylight 1 ≤ 30 ft 12 rnds/lvl n/a n/a 2
See the Invisible 2 200 ft. 4 rnds/lvl n/a n/a 4
Cleanse 2 ≤ 10 ft. Instant n/a n/a 6
Fear 2 100 ft 1 min/lvl Special: Horror Factor n/a 5
Manipulate Objects 2 50 ft +10/lvl 8 rnds/lvl* n/a n/a 2
Shatter 2 20 ft Instant n/a n/a 5
Throwing Stones 2 200 ft +100/lvl 2 rnds Dodge 3d6 MD* 3 (5)
Turn Dead 2 60 ft. Instant Standard n/a 3 (6)
Armor of Ithan 3 Self/Touch 4 rnds/lvl n/a n/a 5 (10)
Breathe Without Air 3 Self/Touch 12 rnds/lvl n/a n/a 5
Energy Bolt 3 150 ft Instant Dodge ≥18 4d6 SDC 3 (5)
Ignite Fire 3 40 ft. Instant n/a n/a 3 (6)
Impervious to Fire 3 Self/40 ft. 20 rnds/lvl n/a n/a 3 (5)
Light Target 3 ≤ 10 ft 2 min/lvl Standard n/a 3 (6)
Magic Shield 3 Self/Other 2 min/lvl n/a n/a 3 (6)
Orb of Cold 3 200 ft 1 rnd Dodge; Std 3d6 MD 3 (6)
Paralysis - Lesser 3 60 ft. 4 rnds/lvl Standard n/a 3 (5)
Blind 4 Touch/10 ft 4 rnds/lvl Standard n/a 6
Carpet of Adhesion 4 30 ft +10/lvl 10 rnds/lvl Special n/a 10
Chromatic Protection 4 Touch 4 rnds/lvl Standard n/a 10
Deflect 4 Self 1 actn/lvl n/a n/a 10
Electric Arc 4 30 ft/lvl 1 rnd Dodge 2d6 MD 8
Fireblast 4 50 ft Instant Dodge 3d6 MD 8
Fire Bolt 4 100 ft +5/lvl Instant Dodge 4d6 MD 7
Fist of Fury 4 Self/Touch* 1 rnd/lvl n/a n/a 10
Magic Net 4 60 ft 2 rnds/lvl Dodge of 16+ n/a 7
Ricochet Strike 4 Varies 1 rnd n/a n/a 12
Circle of Flame 5 10 ft (self) 8 rnds/lvl n/a 6d6 SDC 10
Escape 5 ≤ 5 ft Instant n/a n/a 8
Lifeblast 5 30 ft/lvl* Varies n/a n/a 15
Mental Blast 5 100+10 ft/lvl 1 rnd/lvl Psionic Attack 5d6* 15
Superhuman Strength 5 Touch 2 rnds/lvl n/a n/a 10
Sustain 5 Touch 24 hrs/lvl n/a n/a 12
Teleport - Lesser 6 5 mi/lvl, Touch 2 rndsl n/a n/a 15
Power Weapon 8 Touch 2 rnds/lvl n/a n/a 35
Dimensional Pockets 10 Self 1 hr/lvl* n/a n/a 20 / 140
Teleport - Superior 15 300 mi/lvl Instant n/a n/a 600
Eldritch Armor ? Self/Other 20 MD/lvl +2 to all saving throws n/a 10
Eldritch Bolt ? 200 ft Instant n/a 1d6/lvl MD 12
Dimensional Blast ?   Instant n/a n/a 15
Dimensional Burst ? 50 ft Instant n/a n/a 25
Dimensional Invisibility ? Self 5 min/lvl n/a n/a 45
Dimensional Tunnel ? Self 1 min/lvl n/a n/a 120
Dimensional Communication            
Recall Mat ? Self       100
             

WARDS: Ward of Warning Ward of Healing Ward of Fire Ward of Trigger